How to play Skyline

Skyline is a logic puzzle about lines of sight. You fill a 4×4 grid with tower heights 1 to 4 so that every row and column uses each height exactly once, and the numbers around the edges tell you how many towers you can see looking inward from that edge. A taller tower hides every shorter tower behind it. Every puzzle has exactly one solution and is solvable by logic alone.

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How to play

  1. Fill the 4×4 grid with heights 1 to 4 so every row and every column uses each height exactly once.
  2. The numbers around the edges count how many towers are visible looking inward from that edge.
  3. A taller tower hides shorter towers behind it. In a row reading 1, 2, 3, 4 you see four towers from the left but only one from the right, because the 4 hides the rest.
  4. Tap a cell then a number, or use the number pad. Arrow keys move, 1–4 place a height, Backspace clears, and Home and End jump to the first and last cell.
  5. Turn on Notes to pencil in candidates, Undo to step back, and Check to highlight rule conflicts — Check never tells you a cell’s correct value.

Tips & strategy

  • Start with the extreme clues. A clue of 1 means the tallest tower sits right at that edge, and a clue of 4 fixes the entire line as 1, 2, 3, 4 ascending.
  • A clue of 2 or 3 restricts where the tallest tower can go — work out the possibilities rather than guessing.
  • Combine the visibility clues with the each-height-once rule. Neither solves the puzzle alone; together they usually pin a cell immediately.
  • Use Notes for candidate heights the way you would in Sudoku, then eliminate them as lines resolve.
  • Never guess. Every puzzle is logically solvable, so a dead end means a deduction was missed.

Accessibility

Heights are digits and the edge clues are numbers, so nothing depends on colour, and Check highlights conflicts as text you can read.

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